The little brother of the fearsome Mark V, the Mark III was
still big enough to stand in the line of battle . . . and like the Mark V, it
fought on both sides, built by the Paneuropeans from captured templates. It
adds 100 points to your army – on whichever side you choose!
The Ogre Mark III cybertank was the first Combine cybertank
built in an articulated fashion. The rear module was for holding and servicing
the two Ogre missiles, as well as carrying additional detection and jamming gear.
The Mark III was purpose built for long ranged fire, and
could not deal with close up fighting; only the blazing speed of the computer
brain coupled with well built machinery could the Ogre be quick enough to
identify and destroy threats before they got close.
Paneuropean forces seized the Sheffield, England Ogre
factory intact and managed to build Ogres for their own armies. Paneuropean
Mark IIIs were designated the Legionnaire.
The Mk. III-B was an upgunned version of the trysuty Ogre Mk. III. This model was another interim design when the Combine
forces needed something better to combat the large number of Legionnaire
cybertanks; Paneuropean forces had a cybertank advantage against the Combine
Mark IIIs and the solution was to add a few more weapon systems to the Mark
III's chassis. The number of main guns and missiles were doubled, but all other
things remain unchanged (except for some sub-system upgrades).
The Doppelsoldner, named after a medieval warrior who
carried a two-handed greatsword, was the Paneuropeans' last and biggest
cybertank. About the same length as the Ogre Mark VI, it was even more massive.
Doppelsoldners were also more plentiful than the Mark VI, but never truly
common. The Doppelsoldner represented a fusion of the Fencer design with the
Ogre concepts; in particular, the Fencer's lack of any "main"
batteries was seen as a weakness and remedied in the new unit, while the
Fencer's four missile racks were increased to six. The seemingly-baroque design
was intended to bounce shells away and to minimize the chance of collateral
damage when one weapon was taken out. Overall, the "Dopp" can dish
out damage faster than the Mark VI, but the Mark VI can take considerably more
punishment. A Dopplesoldner carries 2 main batteries, 8 secondary batteries, 12
AP batteries, 6 missile racks with 18 internal missiles, and starts the game
with 60 tread units. (Its sheer mass puts such a great demand on its treads
that they're effectively less durable than those of the Mark VI.)
This cybertank was the Paneuropean attempt to fuse the
Fencer and Huscarl designs together into a "final" model, much like
the Combine's Mark VI. The Doppelsoldner's production was centralized and put
to fore by the Paneuropeans. When this model went to production, the Huscarl
was relegated to spare parts and maintenance of surviving units.
In 2074, the Combine was flush with the success of the largest cybertank to date, the Ogre Mk. III. Designers were tasked with building a bigger, better Ogre. Rather than build one unit to do everything, they designed two: the Mk. V for short-range, high-intensity exchanges, and the Mk. IV for fast strike, long-range power.
Snow Tiger Ogre Mark IV
The Ogre Mk. IV carries a single main gun, and a pair of
secondaries. However, its primary weapons are the three missile racks mounted
in the rear, loaded with 5 missiles each. In addition, it moves faster than any
other unit, short of a GEV – a full 4 hexes (8") per turn. A certain
amount of durability was sacrificed to achieve such speeds though; this
cybertank has only 56 tread units. The Ogre Mk. IV adds 150 points to your army.
Ogre Mark IV Blueprint
The Mark IV cybertank was a part of a multiple objective
program to out-do the Paneuropean Fencer design. This model was designed as a
fast raider type Ogre, with the next mark being a heavier type for assault
Getting something the size of a city block to move quickly
proved difficult and the Mark IV was not produced until 2086. The Mark IV is a
missile flinging sports tank but not designed to stand up and fight.
Of the many experimental cybertanks designed by the empires of the 21st century, certainly the best known was theCombine's Ninja. It was by far the most successful attempt at a "stealth" cybertank. How do you hide something the size of a small building? With lots of electronics. The Ninja traded offensive armament for speed, intelligence (almost all were self-aware), and defensive electronics and weaponry. Probably fewer than a hundred were built; they were expensive, and not cost-effective in every role. But as sneaky raiders or tactical recon units, they were unmatched. Legends built up around the Ninja. The Ninja carried a main battery and 2 secondary batteries. It had a single missile rack and 4 internal missiles; 2 more missiles were mounted externally. It had 8 AP batteries. A Ninja starts with a move of 8" and 40 tread units. Because of a Ninja's elaborate ECM, ECCM, extra point-defense armament, etc., it's very hard to hit. Subtract 1 from the die roll of any attack made against a Ninja except by infantry in overruns.
Ogre Ninja Blueprint
This machine was the Combine's attempt at making a
highly-stealthed version of the Mark IV. It was loaded with ECM, ECCM, and
redundant point defence systems; this made the "Ninja" difficult to